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Eldritch 2

Dev’s Journal – 6 Sep 2024

Short update this weekend, since most of today has been spent working on Real Job. I’m continuing to document my tools, which has also led me to explore some new filters for my modular synth music generator. I dove back into cascaded shadow maps to fix some shadow acne (which I think I introduced a year ago when I changed the renderer’s clipping planes for larger levels). I want to spend some time this weekend working on outdoor spaces; they don’t need to be as densely populated with enemies and items and occlusion as the indoor spaces from Eldritch, but they’re currently a little too bare, and that’s the sort of problem I should fix now before it becomes intractable.