Eldritch 2 is coming to Steam! Please wishlist it here.
This week I wrapped up the last of the powers and aspects (passive perks) for Eldritch 2. The only things remaining for the full range of player builds is three more weapons and their associated ammo types.
I brought back the Cloak and Hypnotize powers from Eldritch, along with a couple of passive perks that provide lesser versions of those abilities. The new “Con Artist” perk might be OP; it makes all NPCs friendly to the player, which allows stealing from shopkeepers without them getting angry. But stealing still causes the player’s Anxiety to rise, and past a threshold, all NPCs become hostile even with that perk. I’ll need to do a lot of playtesting to make sure that is reasonably balanced. But it’s fun to see all the systems come together.
I need to do a first pass at balancing the economy. There are two main resources—soapstones (replacing artifacts from Eldritch), and a variety of reagents—which serve different purposes but have an approximate exchange rate because they can both be used to purchase items in different cases. Probably gonna have to make a spreadsheet and do some serious work with numbers!
After that, I think my next step will be increasing the variety of enemy AIs in the first world. Currently there are fishpeople, cultists, flying cultists, and shoggoths, which is a decent starting point. But I want to bring back the little spider/beetle things from the first game, and maybe the screaming worm things. Probably not the flying eyeballs, because the flying cultists have effectively replaced them. But maybe?