Categories
Eldritch 2

Dev’s Journal – 7 Aug 2026

Eldritch 2 is coming to Steam! Please wishlist it here.

It was another light week; I only spent about one day working on Eldritch 2, and wrapped up some boss soul inventory stuff.

I’m going to be putting this devlog on an indefinite hiatus again. I’m starting a new job next week, and I don’t yet know what that will mean for ongoing development of Eldritch 2. I’ll resume when I’m able!

Categories
Eldritch 2

Dev’s Journal – 31 Jul 2026

Eldritch 2 is coming to Steam! Please wishlist it here.

It’s been another week largely consumed by Real Life, which is probably going to be the pattern moving forward because (drum roll) I got a job! As before, I’ll keep my job separate from what I post here, but I think this sort of personal info helps to contextualize the process of building a game solo.

I did a bit of work on balancing the economy in Eldritch 2, which now has two different currencies that can be used in different ways and in different places, but I’ll probably wait to write about that until I feel a little more certain of the direction. It’ll be a lot of fun if you like spreadsheets!

Categories
Eldritch 2

Dev’s Journal – 24 Jul 2026

Eldritch 2 is coming to Steam! Please wishlist it here.

No updates this week. It’s been a busy week for me on non-Eldritch 2 things. Hoping to get back to work on this soon!

Categories
Eldritch 2

Dev’s Journal – 17 Jul 2026

Eldritch 2 is coming to Steam! Please wishlist it here.

This week I wrapped up the last of the powers and aspects (passive perks) for Eldritch 2. The only things remaining for the full range of player builds is three more weapons and their associated ammo types.

I brought back the Cloak and Hypnotize powers from Eldritch, along with a couple of passive perks that provide lesser versions of those abilities. The new “Con Artist” perk might be OP; it makes all NPCs friendly to the player, which allows stealing from shopkeepers without them getting angry. But stealing still causes the player’s Anxiety to rise, and past a threshold, all NPCs become hostile even with that perk. I’ll need to do a lot of playtesting to make sure that is reasonably balanced. But it’s fun to see all the systems come together.

I need to do a first pass at balancing the economy. There are two main resources—soapstones (replacing artifacts from Eldritch), and a variety of reagents—which serve different purposes but have an approximate exchange rate because they can both be used to purchase items in different cases. Probably gonna have to make a spreadsheet and do some serious work with numbers!

After that, I think my next step will be increasing the variety of enemy AIs in the first world. Currently there are fishpeople, cultists, flying cultists, and shoggoths, which is a decent starting point. But I want to bring back the little spider/beetle things from the first game, and maybe the screaming worm things. Probably not the flying eyeballs, because the flying cultists have effectively replaced them. But maybe?

Categories
Eldritch 2

Dev’s Journal – 10 Jul 2026

Eldritch 2 is coming to Steam! Please wishlist it here.

Most of my week has been consumed by non-Eldritch 2 things, but I did get a handful of new gear and perks into the game on Tuesday, and it’s so fun to see all the systems coming together and be able to play with different builds.

I might write some more about that next week, but I just finished a gauntlet of job interviews (yay!) and I’m tired so I’m going to take a little nap.