After mostly taking last weekend off, I’m back to work on Eldritch 2; but I’m working on tedious UI stuff and I don’t have much to say about it. My goal for this weekend is to get the inventory screen done. It’s conceptually pretty simple—just a grid of items that the player can examine or drop—but the player’s inventory is actually split across a half dozen components, so getting it all working has turned out to be more complicated than I expected.
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