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Eldritch 2

Dev’s Journal – 18 Oct 2024

I got a lot done on Eldritch 2 last weekend and today, but I forgot to write a devlog this afternoon and now it’s late, so I’m just going to do some bullet points of recent work instead of a deep dive on any one topic.

  • More localization work, mainly in exporting the game’s strings to a PO file and importing translations from PO files.
  • Some UI and font work to support more common icons as glyphs embedded in font sheets instead of separate image widgets.
  • Replaced hand-authored minimap assets with generated textures for ease of editing (and non-destructive editing).
  • New title screen music, along with a handful of improvements to my music generator tool to support the desired composition.
  • Improvements to spawning system to distribute loot and enemies in more intentional ways using room tags.
  • Prettier skyboxes, with scrolling clouds/auroras.
  • Powers actually consume artifacts now!
  • Some brainstorming for better ways to utilize outdoor hub areas without blowing up scope.

My goals for the rest of the weekend are to tackle the inventory screen and then either start working on the brainstormed improvements to hub areas, or finally get around to building out dungeons like I meant to do weeks ago. There’s a lot to do.