I’ve had a few months of irregular progress and infrequent updates here, partly due to other demands on my time (like shipping a game at my day job) and partly due to a brain fog that has only recently cleared up (it turns out taking my vitamins and supplements is a good idea, actually). But the past few weeks have seen better progress, and I feel like I’m hitting my stride on Eldritch 2 development again. I don’t have a specific topic for a deep dive this week, but here’s some handwavy stuff I’ve been up to:

Procedural Level Generation
- Room themes a la Eldritch: bias toward complementary rooms
- Prioritizing rooms that close portals, to bias against random sprawl
- Level design structure: oriented dungeons downward
- Level design structure: opened up staircase rooms
- “Gem” procgeo shape
Tools
- Meta brushes, or resizable prefabs
- Glue/unglue brushes
- Worldgen stats improvements and bug fixes
Misc. Features
- Dungeon entrance portal books
- Dungeon gates
- Passcode randomizer
Misc. Bug Fixes
- Fixed not being able to walk up 0.5m steps when crouched
- Fixed audio engine race condition causing bursts of noise
- Added VO/bark priorities to fix pain barks being interrupted
