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Eldritch 2

Dev’s Journal – 10 May 2024

I’ve had a few months of irregular progress and infrequent updates here, partly due to other demands on my time (like shipping a game at my day job) and partly due to a brain fog that has only recently cleared up (it turns out taking my vitamins and supplements is a good idea, actually). But the past few weeks have seen better progress, and I feel like I’m hitting my stride on Eldritch 2 development again. I don’t have a specific topic for a deep dive this week, but here’s some handwavy stuff I’ve been up to:

Procedural Level Generation

  • Room themes a la Eldritch: bias toward complementary rooms
  • Prioritizing rooms that close portals, to bias against random sprawl
  • Level design structure: oriented dungeons downward
  • Level design structure: opened up staircase rooms
  • “Gem” procgeo shape
Meta brush with attached spawners being resized

Tools

  • Meta brushes, or resizable prefabs
  • Glue/unglue brushes
  • Worldgen stats improvements and bug fixes

Misc. Features

  • Dungeon entrance portal books
  • Dungeon gates
  • Passcode randomizer

Misc. Bug Fixes

  • Fixed not being able to walk up 0.5m steps when crouched
  • Fixed audio engine race condition causing bursts of noise
  • Added VO/bark priorities to fix pain barks being interrupted