I am one half of Minor Key Games with my twin brother J. Kyle Pittman.
I'm currently working with the team at Question on co-op horror game The Blackout Club.
In 2016, I launched Slayer Shock, a role-playing shooter about hunting vampires in Nebraska.
In 2015, I released a political thriller stealth game called NEON STRUCT.
In 2013, I made a Lovecraftian action roguelike called Eldritch.
I gave a talk at GDC 2015 about Eldritch's procedural level generation, as part of the "Level Design in a Day" sessions. The slides for that are available in PDF and PPTX formats.
I previously worked with the fine people at 2K Marin, programming AI for games like BioShock 2 and The Bureau: XCOM Declassified.
Before that, I worked briefly at Stormfront Studios and Gearbox Software, contributing in small ways to The Spiderwick Chronicles and Brothers in Arms: Hell's Highway respectively.
In addition to my work on commercial games, I have developed and released a number of smaller games for free, often as part of game jams or competitions:
Where's Tango?: A classy game of deduction, voyeurism, and murder!
Davy Dreams of Flying: Game poem about childhood dreams
Second Order: Infinite procedural action roguelike
TKtics: 2-player hotseat turn-based strategy game
Guitarguy Rocks Out: Retro platformer with a musical twist
Cockpit Crash 1984: Simple tank game with "vextor" graphics
Strange Visit: Atmospheric first-person walker
I attended UNL and SMU Guildhall, and wrote my Master's thesis on Goal-Oriented Action Planning.
I may someday write some words on this blog.
You can follow me on Twitter.

Hi, I'm David Pittman.
I do a lot of things, but mostly,
I make games.