{"id":678,"date":"2026-04-10T15:01:20","date_gmt":"2026-04-10T20:01:20","guid":{"rendered":"https:\/\/www.dphrygian.com\/wordpress\/?p=678"},"modified":"2026-04-10T15:01:20","modified_gmt":"2026-04-10T20:01:20","slug":"devs-journal-10-apr-2026","status":"publish","type":"post","link":"https:\/\/www.dphrygian.com\/wordpress\/?p=678","title":{"rendered":"Dev&#8217;s Journal &#8211; 10 Apr 2026"},"content":{"rendered":"\n<p><em>Eldritch 2<\/em>\u00a0is coming to Steam! Please wishlist it\u00a0<a href=\"https:\/\/store.steampowered.com\/app\/2279280\/Eldritch_2\/\">here<\/a>.<\/p>\n\n\n\n<p>It&#8217;s been a fun week tackling an odd array of tasks as I get back into the flow of working on this game.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Monday: I revisited my localization pipeline, to add support for CSV files in addition to my existing support for PO files. I also addressed a long-standing issue where every localization file got recooked any time I ran the cook process, even if no text had changed. It wasn&#8217;t causing a real problem, but it bugged me and I&#8217;m glad to have it fixed.<\/li>\n\n\n\n<li>Tuesday: I put together some notes for a pitch deck and started figuring out what I would need in terms of non-placeholder art.<\/li>\n\n\n\n<li>Wednesday: No work on <em>Eldritch 2<\/em> as I was busy with job applications and interview stuff.<\/li>\n\n\n\n<li>Thursday: In order to support some of the goals of pitch deck art, I decided to finally give my NPCs some animated eyes. It took a while to nail down a style I was happy with, and it&#8217;s still a little odd after playing the game for so long with faceless characters, but it adds a lot of life. Late Thursday night\/early Friday morning, I also revised my dynamic music system to layer in a rhythmic combat track when enemies are aware of the player. I&#8217;m not sure it fits the mood of <em>Eldritch<\/em> but it&#8217;s something I&#8217;ve wanted to evaluate for a while.<\/li>\n\n\n\n<li>Friday: I built a rough model of the player character Elle, mainly to use in art for a pitch deck. Her model wasn&#8217;t a high priority otherwise\u2014this is a first-person game, so the opportunities to see your own character are going to be rare if they exist at all\u2014but it was nice to get back into Blender.<\/li>\n<\/ul>\n\n\n\n<p>With the work on NPC eyes and Elle&#8217;s model done, I put together a little homage to the original <em>Eldritch<\/em>&#8216;s key art (by Kale Menges):<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-1024x576.png\" alt=\"\" class=\"wp-image-679\" srcset=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-1024x576.png 1024w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-300x169.png 300w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-768x432.png 768w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-1536x864.png 1536w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-1200x675.png 1200w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2026\/04\/image.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p>Next week will be more pitch deck work, more Blender-ing (aiming to finish a lot of assets that are currently using placeholders\/proxies), and maybe some level design.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eldritch 2\u00a0is coming to Steam! Please wishlist it\u00a0here. It&#8217;s been a fun week tackling an odd array of tasks as I get back into the flow of working on this game. With the work on NPC eyes and Elle&#8217;s model done, I put together a little homage to the original Eldritch&#8216;s key art (by Kale [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-678","post","type-post","status-publish","format-standard","hentry","category-eldritch-2"],"_links":{"self":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/678"}],"collection":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=678"}],"version-history":[{"count":1,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/678\/revisions"}],"predecessor-version":[{"id":680,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/678\/revisions\/680"}],"wp:attachment":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}