{"id":453,"date":"2024-11-29T19:31:59","date_gmt":"2024-11-30T01:31:59","guid":{"rendered":"https:\/\/www.dphrygian.com\/wordpress\/?p=453"},"modified":"2024-11-29T19:31:59","modified_gmt":"2024-11-30T01:31:59","slug":"devs-journal-29-nov-2024","status":"publish","type":"post","link":"https:\/\/www.dphrygian.com\/wordpress\/?p=453","title":{"rendered":"Dev&#8217;s Journal &#8211; 29 Nov 2024"},"content":{"rendered":"\n<p>After taking last weekend off from <em>Eldritch 2<\/em> work to avoid burnout, and spending yesterday and today on Thanksgiving holiday events, it feels like it has been a very long time since I did anything productive on this game. I&#8217;m eager to get back to it.<\/p>\n\n\n\n<p>My main goal for this weekend is to build out a representative set of dungeon rooms for the first world (Innsmouth). That&#8217;s been on my backlog for two months, and I keep prioritizing other work instead. I&#8217;ve been able to defer it until now because it is already proven\u2014it is fundamentally the same form as <em>Eldritch<\/em>&#8216;s levels\u2014but I think it will be fun to do and will hopefully finally close the core gameplay loop.<\/p>\n\n\n\n<p>As I alluded to last week, the future development timeline for this game is somewhat murky. I had hoped to have enough done this year that I could set up storefront pages before the end of 2024, but that&#8217;s clearly not going to happen now. I&#8217;ve been procrastinating on a lot of art tasks, and I need to at least replace all the temporary assets with shippable assets so I can make pretty screenshots for the Steam page. Beyond that, I don&#8217;t yet have a clear sense of my velocity on any particular type of task, because I&#8217;ve been in preproduction for a year and a half and still figuring the game out. I&#8217;m optimistic that my pace will improve once I have Innsmouth done, but I can&#8217;t begin to predict a release date until then. I&#8217;ll keep chipping away at it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After taking last weekend off from Eldritch 2 work to avoid burnout, and spending yesterday and today on Thanksgiving holiday events, it feels like it has been a very long time since I did anything productive on this game. I&#8217;m eager to get back to it. My main goal for this weekend is to build [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-453","post","type-post","status-publish","format-standard","hentry","category-eldritch-2"],"_links":{"self":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/453"}],"collection":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=453"}],"version-history":[{"count":1,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/453\/revisions"}],"predecessor-version":[{"id":454,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/453\/revisions\/454"}],"wp:attachment":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}