{"id":275,"date":"2024-05-10T23:48:09","date_gmt":"2024-05-11T04:48:09","guid":{"rendered":"https:\/\/www.dphrygian.com\/wordpress\/?p=275"},"modified":"2024-05-10T23:48:09","modified_gmt":"2024-05-11T04:48:09","slug":"devs-journal-10-may-2024","status":"publish","type":"post","link":"https:\/\/www.dphrygian.com\/wordpress\/?p=275","title":{"rendered":"Dev&#8217;s Journal &#8211; 10 May 2024"},"content":{"rendered":"\n<p>I&#8217;ve had a few months of irregular progress and infrequent updates here, partly due to other demands on my time (like shipping a game at my day job) and partly due to a brain fog that has only recently cleared up (it turns out taking my vitamins and supplements is a good idea, actually). But the past few weeks have seen better progress, and I feel like I&#8217;m hitting my stride on <em>Eldritch 2<\/em> development again. I don&#8217;t have a specific topic for a deep dive this week, but here&#8217;s some handwavy stuff I&#8217;ve been up to:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"593\" src=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image-1024x593.png\" alt=\"\" class=\"wp-image-278\" srcset=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image-1024x593.png 1024w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image-300x174.png 300w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image-768x444.png 768w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image-1536x889.png 1536w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image-1200x694.png 1200w, https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/image.png 1602w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Procedural Level Generation<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Room themes a la <em>Eldritch<\/em>: bias toward complementary rooms<\/li>\n\n\n\n<li>Prioritizing rooms that close portals, to bias against random sprawl<\/li>\n\n\n\n<li>Level design structure: oriented dungeons downward<\/li>\n\n\n\n<li>Level design structure: opened up staircase rooms<\/li>\n\n\n\n<li>&#8220;Gem&#8221; procgeo shape<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/meta-brushes-300.gif\"><img loading=\"lazy\" decoding=\"async\" width=\"533\" height=\"300\" src=\"https:\/\/www.dphrygian.com\/wordpress\/wp-content\/uploads\/2024\/05\/meta-brushes-300.gif\" alt=\"\" class=\"wp-image-276\"\/><\/a><figcaption class=\"wp-element-caption\">Meta brush with attached spawners being resized<\/figcaption><\/figure><\/div>\n\n\n<h2 class=\"wp-block-heading\">Tools<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Meta brushes, or resizable prefabs<\/li>\n\n\n\n<li>Glue\/unglue brushes<\/li>\n\n\n\n<li>Worldgen stats improvements and bug fixes<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Misc. Features<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Dungeon entrance portal books<\/li>\n\n\n\n<li>Dungeon gates<\/li>\n\n\n\n<li>Passcode randomizer<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Misc. Bug Fixes<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed not being able to walk up 0.5m steps when crouched<\/li>\n\n\n\n<li>Fixed audio engine race condition causing bursts of noise<\/li>\n\n\n\n<li>Added VO\/bark priorities to fix pain barks being interrupted<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve had a few months of irregular progress and infrequent updates here, partly due to other demands on my time (like shipping a game at my day job) and partly due to a brain fog that has only recently cleared up (it turns out taking my vitamins and supplements is a good idea, actually). But [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-275","post","type-post","status-publish","format-standard","hentry","category-eldritch-2"],"_links":{"self":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/275"}],"collection":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=275"}],"version-history":[{"count":2,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/275\/revisions"}],"predecessor-version":[{"id":279,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/275\/revisions\/279"}],"wp:attachment":[{"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=275"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=275"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dphrygian.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}