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Goal-Oriented Action Planning
I implemented this modern AI technique for my Master's project at The Guildhall at SMU.
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Stealth-Based Game AI
For my first directed focus study at The Guildhall at SMU, I created a sensory AI for a stealth game demo.
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Rhapsody of the Ancients
I single-handedly designed and created this 2D game in my first term at The Guildhall at SMU.
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Mass-Spring Physics
This was my final physics project at The Guildhall at SMU. Soft bodies can be easily simulated with mass-spring systems.
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Scripting Language
In my fourth term at The Guildhall at SMU, I developed a compiler and virtual machine for an original interpreted scripting language.
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Patch-Based LOD Terrain
I implemented this high-performance LOD algorithm in my fourth term at The Guildhall at SMU.
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3D Rendering Engine
Over the course of six months at The Guildhall at SMU, I produced an original 3D engine that runs identically in Direct3D and OpenGL.
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