I am one half of Minor Key Games with my twin brother J. Kyle Pittman.
Since 2017, I have worked with the team at Question on South Park: Snow Day! and The Blackout Club.
In 2016, I launched Slayer Shock, a role-playing shooter about hunting vampires in Nebraska.
In 2015, I released a political thriller stealth game called NEON STRUCT.
In 2013, I made a Lovecraftian action roguelike called Eldritch.
I gave a talk at GDC 2015 about Eldritch's procedural level generation, as part of the "Level Design in a Day" sessions. The slides for that are available in PDF and PPTX formats.
I previously worked with the fine people at 2K Marin, programming AI for games like BioShock 2 and The Bureau: XCOM Declassified.
Before that, I worked briefly at Stormfront Studios and Gearbox Software, contributing in small ways to The Spiderwick Chronicles and Brothers in Arms: Hell's Highway respectively.
In addition to my work on commercial games, I have developed and released a number of smaller games for free, often as part of game jams or competitions:
Schloss der Wölfe (2023): A WW2 FPS with a classic horror twist
Li'l Taffer (2022): A procedurally generated homage to Thief
NEON STRUCT: Desperation Column (2021): A minimalist roguelite FPS
To Mine Own Craft Be True (2021): A game I'd have made when I was a kid
Gothwane Towers (2020): A refined game of observation, memory, and murder!
Davy's Dreams of Chasing Things (2020): Game poem about anxiety dreams
NEON STRUCT: Carrion Carrier (2020): First-person speedrunning platformer
Davy Dreamt of Flying (2020): Game poem about keeping a dream alive
Where's Tango? (2014): A classy game of deduction, voyeurism, and murder!
Davy Dreams of Flying (2012): Game poem about childhood dreams
Second Order (2011): Infinite procedural action roguelike
TKtics (2011): 2-player hotseat turn-based strategy game
Guitarguy Rocks Out (2010): Retro platformer with a musical twist
Cockpit Crash 1984 (2009): Simple tank game with "vextor" graphics
Strange Visit (2008): Atmospheric first-person walker
I received a B.S. in Computer Science from UNL (2001–2005) and a Master of Interactive Technology from SMU Guildhall (2005–2007), and wrote my Master's thesis on Goal‑Oriented Action Planning.
I may someday write some words on this blog.
Hi, I'm David Lindsey Pittman.
I do a lot of things, but mostly,
I make games.